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      • Game Modes
        • Cyber soccer network topology
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        • NFTs
          • Badge NFTs
          • Player NFTs
          • Doctor NFTs
          • Coach NFTs
          • Field NFTs
        • Soca
        • Coca
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  1. FEATURES
  2. CYBER SOCCER
  3. Game Assets
  4. NFTs

Player NFTs

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Last updated 2 years ago

Cyber Soccer's core NFT, in addition to physical fitness, adds future elements such as technology kits. It is necessary for the holder to carry out player development, such as: move development, coach training, team doctor repair, etc., so as to improve player attributes.

Release quantity: dynamic releases.

Release mechanism: Badge NFTs are pledged to the recruiting system, a Badge NFT randomly recruits a player (with a random grade) every 24 hours and receives a Player NFT.

Grades and probabilities: I (75%), II (15%), III (7%), IV (2%), V (1%).

Attribute values: Stamina + Offense + Defense + Organization + Technology + Additive = Total value. Additive factors: 1) whether the home field; 2) whether the matchup has team doctors and coaches participating.

Player synthesis: 1) two Player NFTs of the same level can be synthesized by consuming a certain number of COCA, with the probability of synthesizing higher level Player NFTs; 2) upgrades can enhance the player attributes on line threshold, but the stamina value needs to be obtained by Move for raising.

Eligibility: hold 11 Player NFTs, all of which meet the minimum playing standard value, otherwise they cannot participate in the tournament.

Player NFTs (V) is the highest level of player cards, V level is considered mature players, can enter the rental system to earn revenue.

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